Aim: The aim is to evaluate the learning outcomes of the course of studying the transformation of bio-patterns to poly-patterns and to conduct research on the producibility level of generative design. Method: The research method involved observation of compliance of final product to research objectives, the attainability level of the gains targeted during the process, and questionnaire survey which was applied to 50 students. Findings: The research conducted on an experiment related to producibility level, in accordance with the “low technology-high thinking” approach, showed that generative design can be developed qualitatively by repetition of unit forms, through hands-on learning. In design process, where shifts were made between different scales, from form to pattern, it was concluded that the creativity and the fine-motor function of most of the participants had improved. Results: It was observed that the development of generative design with no technology but through brain-hand coordination was effective for the students at the first semester of their education, in terms of developing their skills and creativity. The exercise that support the experimental learning, contributed to combine the information and practice for developing the achievement of connecting the parts as a whole.
Keywords: Bio-Pattern, Poly-Pattern, Generative Design, Basic Design Education, Architectural Design Education